3.Reloj analógico
float x,y,R,angulo;
void setup(){
fullScreen();
background(0);
smooth();
x=width/2;
y=(height/2)-R;
R=500;
angulo=0;
}
void draw(){
noStroke();
fill(0,20);
rect(0,0,width,height);
stroke(255,0,150);
strokeWeight(10);
point(width/2,height/2);
strokeWeight(5);
line(width/2,height/2,x,y);
x=width/2+R*cos(angulo);
y=height/2+R*sin(angulo);
angulo=angulo+0.005;
}
void setup(){
fullScreen();
background(0);
smooth();
x=width/2;
y=(height/2)-R;
R=500;
angulo=0;
}
void draw(){
noStroke();
fill(0,20);
rect(0,0,width,height);
stroke(255,0,150);
strokeWeight(10);
point(width/2,height/2);
strokeWeight(5);
line(width/2,height/2,x,y);
x=width/2+R*cos(angulo);
y=height/2+R*sin(angulo);
angulo=angulo+0.005;
}
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