3.Reloj analógico
float x,y,R,angulo; void setup(){ fullScreen(); background(0); smooth(); x=width/2; y=(height/2)-R; R=500; angulo=0; } void draw(){ noStroke(); fill(0,20); rect(0,0,width,height); stroke(255,0,150); strokeWeight(10); point(width/2,height/2); strokeWeight(5); line(width/2,height/2,x,y); x=width/2+R*cos(angulo); y=height/2+R*sin(angulo); angulo=angulo+0.005; }